07 Dec, 2024

Design

Principles

Interface design principles

Principles for creating intuitive, user-friendly, and effective interface designs.

MROY Team

In this article we outline the principles we follow to create intuitive, user-friendly, and effective interface designs.

An interface is a medium of interaction.
By setting different conditions within this environment, we define the rules for how users exist within it. Some areas might be comfortable, others not. Some may be accessible to all users, while others might cater to select groups.

There are principles that can help create a more comfortable environment.

Care

A comfortable interface takes care of the user: it reminds, suggests, hints, warns, simplifies, draws conclusions, and communicates ideas clearly — everything to ensure the user can comfortably accomplish their tasks. While working. Think about how you can care for the user.

Examples:

Every principle that follows incorporates the concept of care to some extent.

Information presentation: Layout, Structure, Hierarchy, Contrast, Consistency, Informativeness, Clarity

Example:

Occam's razor

Avoid creating new entities or duplicating existing ones without necessity. Start with a blank slate and add elements only when their purpose is clear.

Examples:

Intuitiveness, Culture, Habits, and Patterns

Design intuitive interfaces and interactions that require no instructions.
Consider the cultural context of the interface/product.
Account for user behavioral habits and patterns. Use unconventional interactions intentionally and thoughtfully.

Aesthetics

Sometimes, the aesthetics of an interface are dictated by the brand identity of the product or company. Other times, they stem from the functionality of the interface itself.

Example:

Immersion in the domain

It's crucial to immerse yourself in the subject area of the interface. Understand what, why, how, and for whom you are designing, and consider specialized terminology.

Overcoming and considering constraints

When creating a product, various constraints might arise:

These constraints need to be addressed or taken into account if they can’t be overcome.
Don’t adapt to a specific limitation; instead, seek the most user-friendly interaction. First, determine what the user should ideally do in a scenario without constraints. Then introduce the limitation, striving to preserve the essence and comfort of the interaction.

Feedback

Interactive elements in the interface must provide feedback. This helps the user understand that the interface is functioning as expected.