Designer skills
Design is the integration of an object into life,
taking into account the constraints and possibilities of the world.
Base
Curiosity
- Ability to analyze.
- Ability to research, highlight the main and secondary points.
- Ability to fantasize.
- Ability to take notes.
- Understanding of cause-and-effect relationships.
- TRIZ (Theory of Inventive Problem Solving).
- Systemic thinking.
- Mathematical, structural thinking.
- Depth of thought.
- Feet on the ground, head in the sky.
- Mindfulness.
- Common sense.
- Defining the rules, conditions, and possibilities for the existence of an object.
- Problem solving.
Layout
- Composition.
- Visual hierarchy.
- Visual layers.
- Meanings and connections.
- Font. Formatting.
- Typography.
- Display and perception of information.
- Optical distortions.
- Optical illusions.
- Homogeneity?
- Structure.
Communication
- Synchronization.
- Leadership.
- Methods of conveying thoughts (text, image, sound, sensations / experience).
- Text and correspondence.
- Communication.
- English.
- Large language models.
Add-ons
Interface and interactions
- Interaction environment.
- Interface animation.
- Mobile applications.
- VR applications.
- Architecture. Elements and connections between.
- Iterative approach.
- Communication.
- Research. Competitor analysis. User analysis.
- Scenarios. Base scenario. Personas, CJM, JTBD.
- Component system.
- Design system.
- Development, implementation.
- Author's control.
- Sequence.
Visuals, perception, sensations
- Visual & general literacy.
- Chiaroscuro.
- Branding.
- Art.
- Concept, story.
- Composition.
- Color.
- Typography.
- Poster art.
Marketing
- Analytics.
- Conversions.
- Ads.
- Google Analytics.
- Goals, funnels.
- User groups.
Illustrations
- Stylistics.
- Logo. Identity. Brand.
- Interactive graphics.
- Illustrator.
- Sketches.
- Art education.
- AI-generation.
Figma
- Components.
- Auto layout.
- Color styles.
- Text styles.
- Variables.
3D
- Modeling.
- Detailing and textures.
- Lighting.
- Styling.
- Motion.
- Hyper-detailing.
- Cinema 4D.
- Blender.
- After Effects.
Management
- Iterative approach, agile methodologies, scrum.
- FFF
- Encapsulation of chaos. Delegation.
- Learning.
- Sequence.
Game design
- Idea.
- Gameplay.
- Modeling.
- Mechanics.
- Narrative.
Algorithmic design
- Midjourney.
- Chat GPT.
- Dall-e.
Logo. Identity. Brand.
- Symbol.
- System.
- Metaphor.
- Image.
- Culture.
Envisioning information
- Tufte.
- Infographics.
- D3.js.
Animation
- Script and storyboard.
- Style.
- Timing.
- Motion.
- Sound effects.
- Programming.
- After Effects.
- Lottie.
Retouching
- Color correction.
- Exposure and contrast.
- Defect removal.
- Shape and proportion correction.
- Background.
- Filters and effects.
Icons
- Goal and context.
- Scale.
- Style.
- Readability.
- Grid.
- Standards.
Font
- Research.
- Basic symbols.
- Readability.
- Spacing and kerning.
- Character support.
Clothing
- Research.
- Fabric and material.
- Texture.
- Patterns.
- Manufacturing technology.
Architecture
- Research.
- Concept.
- Drawings and plans.
- Materials and structures.
- Interior design.
- Exterior design.
- Engineering systems.
Interior
- Style.
- Scenarios.
- Palette and atmosphere.
- Palette and mood.
- Lighting.
- Furniture.
- Accessories.
Video editing
- Concept.
- Source files.
- Script.
- Color.
- Sound effects.
- Transitions.
Photography
- Concept. Idea.
- Story.
- Composition.
- Chiaroscuro.
- Depth of field.
- Perspective.
- Post-processing.
Entrepreneurship
- Idea.
- Market.
- Plan.
- Strategy.
- Team.
- Government.
- Legal.
- Tax.
- Management.
- Marketing.
- People.
- Metrics.
Development
- Tools.
- Design.
- Writing code.
- Testing.
- Documentation.
- Version control.
- Security.
Negotiation
- Stakeholders.
- Interests.
- Listening.
- Objections.
- Trust.
Presentation design
- Narrative structure.
- Visuals.
- Clarity.
- Transitions.
Analytics
- Data collection.
- Analysis tools.
- Metrics.
- Visualization.
- Cohorts.
- Findings and discussion.